![]() ![]() Sorry for reopening that can of worms, but it needed to be said! Fingers crossed that they have plans for DLC for this game and they at least add 1 or 2 levels from Sonic 4.Īnd no we’re NOT just talking about your typical “Eggamn/Robotnik is up to no good, go stop him” kind of storyline here folks! From what I’ve seen, it’s basically Sonic CD’s story. But the fact that it didn’t get any representation in this game whatsoever is just more evidence that Mania IS made for nostalgia whores! WHAT!? Is it now a sin to have Modern Sonic play in the style of a 2D platformer? Are those bitches really that upset about the physics in that game, that they immediately dismissed Sonic 4 off the classic canon? Or do you hate this game because Classic Sonic isn’t in it!? God forbid if that’s the fucking case! It’s bad enough that SEGA won’t make episode 3 for Sonic 4 and pulled the plug on it. That’s how lackluster their names are!Īnd do want to know what else makes them more unoriginal? According to the game’s story, (I don’t give a shit if I spoil it for anyone) one of them betrays Eggman at the end. Even their names are lackluster! I can come up with far more creative names than these! Their first names begin with the word Heavy, then followed by a theme that it has going for it. ![]() Those EggRobo knock offs have no personality whatsoever. There’s NOTHING unique about them! I’ve heard that 2 of them are female, yet they don’t look femme at all! Say whatever the Hell you want about the Deadly Six, but they at least have different unique shapes n sizes and have personalities. One is a policeman, one is a ninja, one is a magician, one is a biker punk riding a Moto Bug named Jimmy (I’m not kidding about that) and one is a king. They are NOTHING but clones of EggRobo, but with a theme. ![]() REASON #03: The Hard boiled Heavies ARE unoriginal It also doesn’t help that he use to be a member of Sonic Retro and that website is full of those! So unless his next project is a Sonic game made to cater to the Dreamcast or Modern eras, I have every single right to call him a nostalgia whore! Let’s not kid ourselves here! This game is made for “fans” (or should I say Classicfags!) who are INCAPABLE of playing any games beyond the 1998 mark and you know it! THAT’S THE SOUL PURPOSE WHY THIS GAME EXISTS! Christian Whitehead has so far only made rereleased classic games for modern consoles and mobile devices. REASON #02: It’s made by nostalgia whores, for nostalgia whores REASON #01: I’m more interested in Sonic Forces Here are my reasons why I’m NEVER going to play/buy Sonic Mania. It’s high time someone like me gives Christian Whitehead a piece of my mind. It is time for me to put my foot down, act like a killjoy and say “Hell no!” to this game. This has bothered me for quite a while and now that it’s finally released. Although it transpires that the team isn’t happy about the final release, given there are a few bugs, and have implied that Sega didn’t give them the chance to finish it to their satisfaction.You saw the title people. I am never ever going to buy/play Sonic Mania! I refuse to give this game any time of day, week, month or year of my time on it. They’re so dedicated, in fact, that these aren’t emulations of the original games but recreations using a dedicated new engine, which has allowed for the new tweaks and additions.ĭespite that effort though the truth is these versions still aren’t that different and those hoping for a Sonic Mania style reinvention will be disappointed, which is unfortunate because that game proved that the team were perfectly capable of recreating, readjusting, and adding to the original games. Obviously, these games were never originally designed for these characters or their move-sets but the remasters have been overseen by Christian Whitehead and the team from Headcannon, who also worked on Sonic Mania – and clearly know far more about what makes Sonic tick than Sonic Team do. You can also use the drop dash move from Sonic Mania, which comes in handy. Beyond the removal of lives none of the new features in the ‘anniversary’ versions of the games are particularly significant in their own right, with the most notable being the addition of new playable characters, such as Tails and Knuckles in the first two games and Tails, but not Knuckles, in Sonic CD. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |